Undo Multiple Change Redo Undo From current frame position, only ^0 frame(s) will be deleted. No New Cue Undo Delete Frames Undo Add Frames Undo Insert Frames Undo Goto Frame Can't Undo Undo Sound Undo Delay Undo Insert Frame Undo Delete Frame Undo Step Forward Undo Step Backward Undo Resize Sprite Undo Active Drag Undo Drag Sprite X= Y= Select the sprite to be interpolated, then choose 'Fill Forward'. This sprite does not exist on any subsequent frame. There is no position to interpolate to. This sprite exists on the next frame. There is nothing to interpolate. This is the last frame. There is no following frame to interpolate to. Select the sprite to be interpolated, then choose 'Fill Backward'. This sprite does not exist on any previous frame. There is no position to interpolate from. This sprite exists on the previous frame. There is nothing to interpolate. This is the first frame. There is no previous frame to interpolate from. There isn't enough memory to insert another frame. Unused Select the sprite that you want to bring, then choose 'Bring To Front'. Select the sprite that you want to send, then choose 'Send To Back'. Select the sprite that you want to remove, then choose 'Remove Sprite'. Scroll the Animation Library to the picture you want, then choose 'Add Sprite'. You may only have 32 sprites per frame. That sprite or one of its poses is already on the current frame. If you need an identical sprite, create one in the Animation Library. 0.00 Voice Silence Design Undo Sound Undo Delay Undo Step Backward Undo Step Forward Undo Fill Forward Undo Fill Backward Undo Remove Sprite Undo Add Sprite Undo Delete Frame Undo Insert Frame Undo Bring To Front Undo Send To Back